3/23/2023 0 Comments Civ6 map editor![]() ![]() >B) Clicking "Revise" prompts for the correct number of players and city states, then ends with a final confirmation warning that the the number of start locations found in the file does not match the number of start locations that were input. Generates pop-up confirming successfully initiating map file, and provides an opportunity to override the number of players and city states. Populates the Players and PlayerAttributes with the number of start locations found in the map fileĥ. Check for the number of starting positions in the map, distinguishing between city state start locations and player start locationsĤ. Copies the drag-and-dropped map to the appropriate folder and re-names as EarthStandard.Civ6Map (NOTE: only works for Steam Civ6 installed in default location) EDIT: GATHERING STORM changed the earth map location so you will need to copy the output file to the appropriate location, CLICK HERE for details.ģ. ![]() exe (doesn't check file type, for that matter there is no error checking/catching whatsoever built in)Ģ. Accepts a Civ 6 map file as a drag-and-drop onto the. The tool can be downloaded from the link at the bottom.ġ. I wrote a simple program in Python and compiled it using pyinstaller. The file is called EarthStandard.Civ6Mapīased on this new workaround, the maximum number of players for a custom map is now 8.ĭue to the number of times I'm making maps, I've decided to create a more streamlined tool to make the necessary SQLite table edits rather than the clunky AutoHotkey script which I've been using. Player slots can always be closed, and the Earth "script" will will work when the underlying pre-made map is swapped out with Small/Tiny/Duel sized maps and player count less than or equal to 8.įollow the steps in the above posts, except replace the pre-made Earth map located C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Maps\EarthMaps. Therefore going forward it makes sense to use Earth as the new workaround. Upon further investigation I found that the Earth "script" uses the same principle as the 6-arm Snowflake "script", namely a pre-made map that is used every time rather than actually generating a map using a script, but the Earth map has a maximum of 8 players. The core game setup is hard-coded for maximum of 6 players when setting up a game. ![]() the workaround swapping the 6-arm Snowflake map with the custom map only works for a maximum of 8 players. An update based on the PBEM which is currently being set up for 8 players. ![]()
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